3/26/2023 0 Comments Nwn2 creat unwalkable area![]() Alternatively, in Campaigns, you can place it in your campaign folder. Note that if you save files into your module directory in direcory mode, they ill be packaged into the mod file if you later save as a mod, but still be available in game. If you are working in directory mode (or mod mode you can use the temporary directory) then put the TGA image into your module name directory. So now, we go to your module in the toolset. I'm going to stick with this for now as most people can get means to save in TGA format, but DDS format will also work. Once you have the image in the right proportions, save it in TGA (Truevision Targa) format. Now, some of this isn't strictly necessary to get exact, so if you get bogged down on this, then just select an image and move on This would then be usable on a rectangular exterior area that is 8x20 (still 2:5 ratio). For example, if the region you want to cover is rectangular, dimensions 107 pixels by 245 pixels, round this to 100 x 250 (2:5 ratio), and crop out an image of those dimensions. For rectangular areas, you will want to make sure the area has the same relativedimensions. For square areas, as long as all sides of your cropped image are equal, this isn't a problem. Now, you'll want to keep the proportions of the image in line with the proportions of the area you intend to use. Exterior areas in the toolset are built in blocks of 4.Play around with the cropping tool to find a shape that seems to fit your needs and includes the area features you want. ![]() These factors will influence the size/shape of the overland map you want to make.Here I know I want the Troll Hills and Baldur's Gate, but it might be that you wants to use the map for travel between specific cities (BG, Beregost, Nashkell) Decide which features in the map are key to be included.When selecting the region to crop form the larger map there's a few things to bear in mind So first, we go about selecting the image to make into a vfx stencil. I use Paint Shop Pro for my image work, but any editor, and some downloadable online options will do. Let's say I'm starting a campaign set in BG, and the sidequests will take me into the surrounding areas. OK, this image might be small, but it shows the region on the Sword Coast just north of Baldur's Gate, leading up to the Troll Hills. Now let's pick somewhere you'll recognise. (Note, images you crop fromthis will be small but good enough for tracing later.) Obviously, any scanned image of your sketches of a custom campaign setting map will work too. The image above takes you to a whole atlas of the Realms, and is a handy starting point. Most people will know the FR setting so I'll work with that as a base. Most readers will likely know the ins and outs of this but doesn't hurt to have a record of it for future reference. For obvious reasons I'll steer clear of general area design/texturing tips and focus on what I picked up. Prompted by Lance and something I was considering anyway, here are my notes on making an overland map using the a vfx to trace from.
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